Wine 4.11 |
The Wine project is a compatibility layer, I never tire of repeating it because there are still those who think it is an emulator. Not so, it is a compatibility layer to be able to run native Microsoft Windows software on UNIX-like systems. Thanks to that environment or layer, the software has DLL libraries, a registry similar to that of Windows, and a C: unit with the key directories to be able to install it without and run it without problems.
Now Wine reaches a new milestone, Wine version 4.11 is out. From the official website of the project you can get more information and download the latest stable and development version. At the moment, the latest stable version is Wine 4.0.1, while this new 4.11 is development, therefore, it is not too stable and there are still things to polish, so you may run into bugs and problems, but Change you have the latest improvements at your fingertips.
- Among the improvements that Wine 4.11 includes and that have been announced by one of the project's developers, Alexandre Julliard, are:
- The Mono engine has been updated to the latest version, including some improvements such as Windows.Forms for the graphics that support this project.
- More dynamic libraries of type DLL have been added as part of the PE files by default, although you already know that you can include the ones you need for yourself.
- This new version is a faster implementation for Slimb Reader / Writer in Linux.
- Initial support has been included for enumeration of display devices.
- In addition, changes have been made in the optimization of the code and corrected some bugs found. Among the problems have been resolved some that affected the game SWAT4, Legacy of Kain: Soul Reaver, Chromium Embedded Framework (CEF), Max Payne 3 and more.
By the way, remember that the decision to remove the support for 32-bit in Ubuntu 19.10 by Canonical will affect Wine and will generate problems ...
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